The next set of updates is here! Here they come, in no particular order.
Bonuses
Bonuses influence your marketing impact (read below) and number of visits you can make. They're awarded for different achievements within the game (such as collecting flags). Read the updated manual for more info.
Dry guests and marketing department
Every city gets a certain number of dry (artificial, non-human) guests which are distributed among its hotels. Whoever has a higher "marketing impact" gets more visitors. You build your marketing impact by investing cash (virtual of course, we're not planning to charge anybody for anything :) ) in advertising and getting bonuses for doing stuff within the game. Again, read the manual if you wanna know more.
Only "active users" can get dry guests. Some people create a hotel and never come back - we just want to avoid them messing the fun for others. Users become active once they collect 10 flags, have played for at least 3 days and have built a third floor.
Marketing impact is calculated once per day (somewhere around 4 AM UTC) - you first dry guests should arrive around that time (more or less 16 hours from now).
"Manager visits" counted differently.
Heck, I never know how to call them. You know, those visits that you can make (as opposed to those that other people make in your hotel). Let's call them "manager visits" from now on. Here are the new rules:
Instead of being able to visits 3 hotels within the last 6 hours, you can now get a new visit every X minutes. The minimal number is 10 per day, but can be risen once you earn bonuses (can't remember exactly, but current max is somewhere around 27 per day).
Visits are accumulated. The max number you can get equals the number you can get within 24 hours. So if you can get 17 visits, once you reach those 17, you won't get any new ones until you use up some of them.
Dozens of small fixes
Many, many small changes, most of them below the hood (such as speed optimizations). Too many and too trivial to list them all here.
The code is somewhere in between the next major update (don't ask for a date...), which will include new facilities (restaurants, fitness clubs, etc.), employees and different kinds of guests (some prefer swimming pools, other libraries and the last kind is the sane one and likes to visit pubs).
Bankruptcy
(note: this paragraph has been added @19:45 CET, after the original post has been made). We see Yer Hotel as a game for casual gamers - something that shouldn't be taken too seriosly. Tomek has just written a code that lets you go bankrupt. Your cash is set to 300 and all of your hotels are reset to what they were when you first created them. To do so, go to my account and look for the magic button. It's only visible to people with very low bank balance.
Well my mouth is watering at the sound of the next big update...but this is enough to whet my appetite for now!
It'll be interesting to see how having so many visits affects the game, i've got 10 to use already!! I suppose it makes it easier for new people to grow, but I think it takes away some of the fun of having to work your way up and build up a list of people who will visit you. With this many visits it's easy!
Yo Muzsæk bro!
Since I've been mostly not playing recently I've gone deep into red digits dig?!
Why don't you just reset my balance but I get to keep all my lavish suites and star level?!
Newer version, newer rules. New balance (at least for those of us that quit playing for a while but might be interested in giving it another go)
beto1: we tried that approach last time ("new rules, fresh start") and found a strong opposition :). Try selling all your rooms. If you're still in the red zone, then go bankrupt. Sorry, there's no other way.
Aw nevermind! I'm not really that bothered though, it doesn't matter much either way. No big deal, but when are gonna visit 24HR Party People, the party is like non-stop bro!
Question. so dry guest can only rent up to 4* or 3*.. i have all my hotels maxxed out on marketing right now but no dry guest.. plz explain.. thank you for your time
civicdreams: from the manual, Visits, #5:
There are two kinds of visitors - regular and premium ones. Regular visitors don't have much money and aren't really keen on spending whole lot (for example, they will never rent a 4-star or better room). Premium visitors are they way to go. How to get them? Other hotel owners (registered users) are premium visitors. Also, people that came from other websites, if those websites contain "proper links". Read more on a "get visitors" page. Dry guests are regular (non-premium).
You have two dry guests in http://www.yerhotel.com/New-York/yer-Home2Suites right now.
BTW... "maxed" out marketing is way to expensive to be profitable!
civic: it depends on a city. Every city gets a certain number (sorry, can't rememer how many exactly... something around 10-12) of dry guests per hotel (only hotels that belong to _active_ users count, see below for more info). From the total dry guests in the city, you get a number proportional to your marketing impact in relation to city's total marketing impact. Example:
Say that magic number is 10 per hotel. There are 4 hotels in the city. So the city gets 40 dry guests. Your marketing impact is 5. Hotel A's is 3, B's is 4 and C's is 2. A total marketing impact is 5+3+4+2 = 14. You have 5/14 out of 40 = 14.
The thing is that you don't know how high marketing impact other hotels have... . Try getting bonuses... flags and visits are easy to get. Proper links are harder to get, but they yield the best results.
An active user is a user who logged in during the last month, registered at least 3 days ago and has a hotel which
* has a 3rd floor
* earned 10 flags.
The whole point of this is to avoid "dead" hotels from fighting for dry guests.
May 19th 2009, 09:20
The next set of updates is here! Here they come, in no particular order.
Bonuses
Bonuses influence your marketing impact (read below) and number of visits you can make. They're awarded for different achievements within the game (such as collecting flags). Read the updated manual for more info.
Dry guests and marketing department
Every city gets a certain number of dry (artificial, non-human) guests which are distributed among its hotels. Whoever has a higher "marketing impact" gets more visitors. You build your marketing impact by investing cash (virtual of course, we're not planning to charge anybody for anything :) ) in advertising and getting bonuses for doing stuff within the game. Again, read the manual if you wanna know more.
Only "active users" can get dry guests. Some people create a hotel and never come back - we just want to avoid them messing the fun for others. Users become active once they collect 10 flags, have played for at least 3 days and have built a third floor.
Marketing impact is calculated once per day (somewhere around 4 AM UTC) - you first dry guests should arrive around that time (more or less 16 hours from now).
"Manager visits" counted differently.
Heck, I never know how to call them. You know, those visits that you can make (as opposed to those that other people make in your hotel). Let's call them "manager visits" from now on. Here are the new rules:
Dozens of small fixes
Many, many small changes, most of them below the hood (such as speed optimizations). Too many and too trivial to list them all here.
The code is somewhere in between the next major update (don't ask for a date...), which will include new facilities (restaurants, fitness clubs, etc.), employees and different kinds of guests (some prefer swimming pools, other libraries and the last kind is the sane one and likes to visit pubs).
Bankruptcy
(note: this paragraph has been added @19:45 CET, after the original post has been made). We see Yer Hotel as a game for casual gamers - something that shouldn't be taken too seriosly. Tomek has just written a code that lets you go bankrupt. Your cash is set to 300 and all of your hotels are reset to what they were when you first created them. To do so, go to my account and look for the magic button. It's only visible to people with very low bank balance.