I haven't written anything for quite some time, so long that I needed Elfrida Snook and Nicholas B-Scott to ask me what's going on. Here it goes.
We're working on the next "version" of the game. It takes so long partly because it's a pretty big release, partly because we kinda had a lot on our plate thise past few months. I got married, moved to another country, decorated a new apartment and now my wife and I are about to move over to it. Tomek, the other dev, always has something good to do, too :).
And now a bit about what we you might expect. First of all, there will be 3 different kinds of guests - "party animals", "health freaks" and "nerds" (got better names? we're listening!). Each kind of guests prefers a different set of facilities within the hotel. That's right - you'll be able to build restaurant, swimming pools, shops, conferencing rooms, pubs, etc. Guests will visit these while staying at your hotel.
The third major component is staff - someone needs to clean up rooms, server food at your restaurants and beer in the pub. Workers will have their own set of skills and if everything goes as planned, we'll have hotels fighting for the best ones.
Also, we saw the need to introduce artificially created guests. We call them "dry" guests (as opposed to "wet" - alive ones). Every day, certain number of dry guests visits each city. Every hotel has its own marketing department. You'll hotel will get a bigger or smaller part of them, depending on how much you invest in advertising and how good your marketing guy is.
And now the disappointing part - I won't tell you when we'll release it. I stop trying to make any predictions long before we started creating Yer Hotel. It's done when it's done. I'd say we might be half way there, but don't try to extrapolate anything out of it.
Congratulations on your wedding and all the good (if hectic!) things that are happening in your life right now.
Glad to hear that Yer Hotel will be moving forward in the future with bigger and better features. We appreciate all the hard work you are doing in the background.
By the way, is there any way of 'stickying' this to the top of the forum so people can find it easily?
Since you're back, could you tell us if it's ever possible to build hotels in the cities that normally start off with an * next to their name and the 'you don't have enough money to build in those cities' message?
Since you have to be logged out to get the 'create new hotel' tab to appear, I don't see how it would EVER recognize how much money someone has and when to be enough to build those cities...
Jan 22nd 2009, 22:49
We're working on the next "version" of the game. It takes so long partly because it's a pretty big release, partly because we kinda had a lot on our plate thise past few months. I got married, moved to another country, decorated a new apartment and now my wife and I are about to move over to it. Tomek, the other dev, always has something good to do, too :).
And now a bit about what we you might expect. First of all, there will be 3 different kinds of guests - "party animals", "health freaks" and "nerds" (got better names? we're listening!). Each kind of guests prefers a different set of facilities within the hotel. That's right - you'll be able to build restaurant, swimming pools, shops, conferencing rooms, pubs, etc. Guests will visit these while staying at your hotel.
The third major component is staff - someone needs to clean up rooms, server food at your restaurants and beer in the pub. Workers will have their own set of skills and if everything goes as planned, we'll have hotels fighting for the best ones.
Also, we saw the need to introduce artificially created guests. We call them "dry" guests (as opposed to "wet" - alive ones). Every day, certain number of dry guests visits each city. Every hotel has its own marketing department. You'll hotel will get a bigger or smaller part of them, depending on how much you invest in advertising and how good your marketing guy is.
And now the disappointing part - I won't tell you when we'll release it. I stop trying to make any predictions long before we started creating Yer Hotel. It's done when it's done. I'd say we might be half way there, but don't try to extrapolate anything out of it.