Manual
Yer Hotel is a simple, yet fun game for casual gamers. In a nutshell, you build a hotel and attract people from all over the world to visit it. They stay in your establishment and you get money to build new rooms. Make new friends, compete and/or cooperate with existing ones... simply have fun!
You decide what you're playing for - build a huge network of hotels around the world or a small exclusive group of five star hotels; join a group of several hotel brands with other players or simply have fun meeting new friends. The game is open ended - there's no "final boss" to kill :).
Rules
Visits
- There are two kinds of visits - made by real people (we call them "wet") and artificial ones (generated by the computer, we call them "dry").
- Everybody can make a "wet" visit. Regular people (those that don't play Yer Hotel) can visit your hotel once every 24h. Yer Hotel members can visit many more hotels every day - the actual number depends on their achievements. For more info, read about bonuses below.
- Depending on your achievements, you can make a new visit every X minutes. These visits accumulate, but there's also an upper limit of how many visits you can accumulate. Once you reach that limit, no new visits will be awarded to you (you need to use them!). For the actual numbers (how many visits you can make, what's your limit and how often you get a new one), see your own profile.
- You can visit any single user only once per day (15 allowed visits per day mean you need to visit 15 different people).
- There are two kinds of visitors - regular and premium ones. Regular visitors don't have much money and aren't really keen on spending whole lot (for example, they will never rent a 4-star or better room). Premium visitors are they way to go. How to get them? Other hotel owners (registered users) are premium visitors. Also, people that came from other websites, if those websites contain "proper links". Read more on a "get visitors" page. Dry guests are regular (non-premium).
- Every visit lasts 1 day. Of course one room cannot be occupied by two visitors at once.
Finances
- You get cash every time someone stays at your hotel. The price depends mainly on standart of the room - the higher it is, the more people will pay. Also, there are other, less important factors that influence the price, read advanced manual for more info (don't hurry though... basic manual is enough to get you started).
- You spend your cash on:
- Building new rooms - higher standard is more expensive.
- Daily upkeep, depends on standard of every room and on a standard of the whole hotel.
- Marketing - advertising is the driving force of commerce.
- Don't worry too much about upkeep in the beginning - some nice people are renting space for their shops on the ground level. A neat coincidence - it covers the cost of up keeping your hotel... almost - you need to bring one visitor (it's enough if you will come yourself... remember? You can visit one of your hotels per day.) a day to break even.
- You can see how much you're earning and spending on the finances page.
Building your hotel
- You can build rooms of different standard. Higher standard is more expensive.
- You need to change the standard of the whole hotel to be able to build higher-standard rooms. For example, your hotel needs to have a level 4 standard to have 4-star rooms.
- You have 12 "slots" on every floor of your hotel. Higher standard rooms are bigger. Class 1 and 2 take two slots. Class 3 takes three slots. 4-star rooms take 4 slots. Highest-end rooms take 6 slots.
Marketing and dry guests
Apart from all the regular visitors you can get, there are so called dry guests - guests generated by the computer. Every city gets a certain number of them every day. These guests are distributed among all active hotels based on their so called "marketing impact" (how well your hotel is known).
You can influence the marketing impact in two ways - by investing money in advertising and by getting bonuses. Also, you get 1 marketing impact point for free. Hover your mouse over the marketing impact graph and you'll see every part of it explained. Don't worry if it seems too complicated - we just wanted to endulge the inner geek that some of us are hiding :).
Only "active users" can get dry guests. Some people create a hotel and never come back - we just want to avoid them messing the fun for others. Users become active once they collect 10 flags, have played for at least 3 days and have built a third floor.
Bonuses
Bonuses increase the marketing impact of your hotels and the number of visits that you can make. There are two kinds of them: additive (a fixed number of points, for example +3) and percentage based (for example +30% of what you already have). Currently, these are the bonuses that you can get:
- International visitors - awarded for collected flags.
- Active marketer - awarded for proper links created on the previous day.
- Good Neighbor - awarded for visiting other people's hotels on the previous day.
They're described in detail on the marketing page.
Oh, and one more thing for those of you who have more than one hotel - it is the one with the best bonuses that sets the number of visits you can make.
Getting help
If the manual has left some unanswered questions, feel free to ask them in the forums.
Glossary
- Unique person
- Someone coming from a unique IP. You don't need to know exactly what it is. It all comes to the fact that one person can visit your hotel once a day. There's a small limitation: people sharing an Internet connection may be considered one person.
- Proper link
- The game is supposed to be fun, not a nuisance to other people on the web. We fear that some users would create a link to their hotels that would be misguiding (example: "funniest video ever, check it out!"). This is why you will get wealthier visitors when people come from pages that contain "proper links" to your hotel. For more info and the HTML code for proper links, see "get visitors" page.